Activision Reveals Impressive Real-time Character Demo (VIDEO)

activision animated, real-time character, future game, futuristic technology
This animated character is being rendered in real-time on current video card hardware, using standard bone animation. The rendering techniques, as well as the animation pipeline are being presented at GDC 2013, “Next Generation Character Rendering” on March 27.
The original high resolution data was acquired from Light Stage Facial Scanning and Performance Capture by USC Institute for Creative Technologies, then converted to a 70 bones rig, while preserving the high frequency detail in diffuse, normal and displacement composite maps.
It is being rendered in a DirectX11 environment, using advanced techniques to faithfully represent the character’s skin and eyes.

More Posts:

Modular Jenga Tower: You Don’t Have To Move; All Your Apartment Will
Use Your Body Heat To Charge Cellphones
Full 3D Virtual Chat Via Telepod (+VIDEO)
Virtual Telemedicine Assistant
A Legged Robot With Pneumatic Artificial Muscles (+VIDEO)
Comet-Riding Rosetta Spacecraft Set To Wake Up
Argus II Retinal Prosthesis System
Cyborg Medicine: Patient Receives First 3D-Printed Titanium Sternum And Rib Cage
Making Deliveries With The DHL Parcelcopter 3.0
How Much Would it Cost to Live on the Moon?