Activision Reveals Impressive Real-time Character Demo (VIDEO)



activision animated, real-time character, future game, futuristic technology
This animated character is being rendered in real-time on current video card hardware, using standard bone animation. The rendering techniques, as well as the animation pipeline are being presented at GDC 2013, “Next Generation Character Rendering” on March 27.
The original high resolution data was acquired from Light Stage Facial Scanning and Performance Capture by USC Institute for Creative Technologies, then converted to a 70 bones rig, while preserving the high frequency detail in diffuse, normal and displacement composite maps.
It is being rendered in a DirectX11 environment, using advanced techniques to faithfully represent the character’s skin and eyes.

Donate BTC: 1DUUZbiqjbJvzjuRZEwTS47bqgmnhEJ4XG

Donate ETH: 0x981FcEAAa895C6cee76D2876e9AfC649Dc0C4c75

More Posts:

All Terrain Marauder Dozer
Grabit To Finger Lock Doors
Futuristic Batumi Aquarium To Unite Four Seas And The Ocean
Your Own Man-Made Island For Just $6.5 Million (+VIDEO)
Virtual Fitting Room For YOUR Body Forms (+VIDEO)
zSpace: Revolution in 3D Design
Hubble 3.0 (ATLAST) Will Analyze Exoplanets Within 200 Light Years
Bioclimatic Design Of The Unique H3 House In Greece
How To Create A Bill Of Rights For Mars Colonies
Prodrone PD6B-AW-ARM - The World's First Dual Robot Arm Large-Format Drone