Activision Reveals Impressive Real-time Character Demo (VIDEO)



activision animated, real-time character, future game, futuristic technology
This animated character is being rendered in real-time on current video card hardware, using standard bone animation. The rendering techniques, as well as the animation pipeline are being presented at GDC 2013, “Next Generation Character Rendering” on March 27.
The original high resolution data was acquired from Light Stage Facial Scanning and Performance Capture by USC Institute for Creative Technologies, then converted to a 70 bones rig, while preserving the high frequency detail in diffuse, normal and displacement composite maps.
It is being rendered in a DirectX11 environment, using advanced techniques to faithfully represent the character’s skin and eyes.


More Posts:

Dancing Dragons: Architectural Eclectics
Holographic TV (VIDEO)
Virtual Fitting Room For Sunglasses In The Window Shop
Cocoon House: Futuristic Home Design
iPS Cells Transplantation Leads To Personalized Regenerative Medicine
A Day Made of Glass Montage (90-second - 2013)
Bioprinting
Life Extension by Christopher Barnatt
The NAVIA Driverless Shuttle
Artificial Intelligence Is Already Controlling Humans